Workshop with Raf Grassetti
It's time to Reach your next level

Be stubborn about your goals and flexible about your methods.

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LEARN SOMETHING NEW TODAY
GET STARTED

  • 100% ONLINE

  • INDUSTRY AND PORTFOLIO TIPS

  • FROM THE BASIC TO ADVANCED

  • INDUSTRY KNOWLEDGE NOT REQUIRED

  • Q&A DURING THE WORKSHOP

  • NOT LEVEL REQUIRED

WHAT YOU'LL LEARN

Content is organized in a way to share years of information easy to understand and apply on your own work

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Industry

Day 1

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Concept

Day 2

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Model

Day 3

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STATUES/COLLECTIBLES AND 3D PRINTING

During the workshop I will show all my recordings for the Yoshimitsu project, from the references I used to fully designing and sculpting the character inside of ZBrush.
I will talk about the techniques used for statue/toy production using ZBrush, from creating engineering fits for the statues, from different printers in the market and settings I use on my projects.

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“I hope my efforts in sharing a bit of the workflow i developed over the years helps you improve your own way of working and inspires you to create something new. Thanks for your support.”
Raf Grassetti

 Industry and Portfolio tips

We will talk about the different industries that use ZBrush and I’ll share my experiences. We will also discuss portfolio techniques and what things to consider when preparing yours.

Q&A during the workshop

You will be able to send questions prior to the workshop and I will answer them during the time we have together. Keep in mind that I will not be able to show techniques or demonstrate techniques that are not part of this workshop. I will do my best to answer all of them but I will prioritize the ones that are about the content of the workshop. We will also have the chat open during the lives and I will have a back and forth with everybody (I might even bring a special guest to have an interest discussion during it and share with all of you different perspectives).

Learn the process of creating a full character

I will walk you through my process of how to start a project, what do I have in mind when gathering references, how to block things out in ZBrush, techniques to speed up your workflow, things to study to get better at sculpting, how to refine your model, different techniques to finish a character in ZBrush, how I do my renders and walk you through my techniques of composing and finalizing a piece in Photoshop. I will try to share as much knowledge as I can during the workshop and hopefully teach you a thing or two or at least inspire you during the time we have together.

NEXT WORKSHOP SCHEDULE

Past and future workshops, if you missed the past workshops keep an eye on the tutorials as I will be releasing the content of the classes in the near future.

25/26 August

25/26 August

25/26 August

Past and future workshops, if you missed the past workshops keep an eye on the tutorials as I will be releasing the content of the classes in the near future.

Past and future workshops, if you missed the past workshops keep an eye on the tutorials as I will be releasing the content of the classes in the near future.

Past and future workshops, if you missed the past workshops keep an eye on the tutorials as I will be releasing the content of the classes in the near future.

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ABOUT RAF GRASSETTI

Raf Grassetti is both a digital and traditional artist who has worked in the entertainment industry for over seventeen years. He is one of the best known digital sculptors in the world and contributed to some of the most successful franchises in the world, winning many awards over the years including best Art Director, best Digital Sculptor, and Video Game of the year awards. Grassetti launched his career as a traditional sculptor, but he then transitioned to digital sculpting after discovering the power of immortalizing his subjects in digital stone.

Raf has already made a name for himself in the NFT space with some high-profile sales, and was one of the top-selling artists in Christie's "Proof of Sovereignty" Auction and Sotheby's "Contemporary Curated" Auction. Currently located in Los Angeles, he is working as an Art Director at Sony Santa Monica’s God of War franchise, as well as working on his personal art book, exhibition/gallery work, and crypto art.